ReactiveApplications

Towards reactive event processing

The previous chapter depicted a possbile approach to apply RP techniques to the context of mobile applications development.

This chapter will instead introduce a possible application of RP principles and abstractions to a different context: events processing.

Event processing is a method of tracking and analyzing streams of information about things that happen, and deriving a conclusion from them.

Also in this chapter, to better understand and see how RP plays a foundamental role in the game, a use case will be introduced, discussed and solved.